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> the least innovative While I'm not a Facebook fan, there are some counterpoints: - they have singlehandedly saved the VR industry by going all in on cordles
by zmmmmm 5y ago
> the least innovative
While I'm not a Facebook fan, there are some counterpoints:
- they have singlehandedly saved the VR industry by going all in on cordless / standalone VR which has increased the accessible market by at least an order of magnitude.
- almost the entire world are using React and Pytorch as de facto standards / defaults now
I don't know how you would measure these against outputs from other tech companies but it is clear to me that a bunch of innovation is happening inside Facebook (whether you like it or not of course is another thing).
- nabla9 5y agoFirst is example of buying innovation from outside. Fb acquisition did not add innovation to Oculus. It was just throwing money to get into business. Second is not their business innovation. It's open source. They do also good research.
- MikusR 5y agoOculus was making a dumb tethered headset. Go and Quest was after Facebook.
- dafoex 5y agoGo was based entirely on Google's Daydream efforts. Hell, the Quest 2 still throws very Android ANR errors when a game crashes. Oculus's innovation into cordless and standalone is copied at best and outright plagiarism at worst. On top of this, the hardware itself it heavy on the head because they try to put it all in the visette. Sure, it might be aesthetically pleasing to just have one pair of goggles, but as a user I would much rather have a compute pack on my belt with a beefy heatsink to cool better hardware. If they did this they might even have the option of cordless body tracking in standalone VR before anyone else, but they won't because evidently Oculus still think they are making cardboard boxes.
- MikusR 5y agoGo had absolutely nothing to do with Daydream. It was based on their collaboration with Samsung.