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The big problems before were a combination of software, cpu/graphics potential, and connectivity/bandwidth. Certainly the software has matured in the decade(s)
by LarryMade2 5y ago
The big problems before were a combination of software, cpu/graphics potential, and connectivity/bandwidth. Certainly the software has matured in the decade(s) since the initial hype but I don't know how many currently have adequate devices and connectivity to make it work on scale.
I think AR has a chance at a foothold (still opportunities to fake cutting edge with some smoke and mirrors) but VR? I dunno.