2 ms·
Comment a bit of a limitation of the ray casting: https://atariage.com/forums/topic/326709-final-assault-new-game-by-gmg/?do=findComment&comment=4937575 https:
by flatiron 5y ago
Comment a bit of a limitation of the ray casting:
https://atariage.com/forums/topic/326709-final-assault-new-game-by-gmg/?do=findComment&comment=4937575 https://atariage.com/forums/topic/326709-final-assault-new-g...
simply amazing what they did. could you imagine if this came out in the 80s?!?!
- GekkePrutser 5y agoYes this would have been mind-blowing. Ps there was a game that had a similar FPS view in those days. It was a maze game with polygon graphics but no textures. I forget the name. No shooting though!
- laumars 5y agoThere were a few. I had Sultans Maze[1][2] and Articfox but plenty others existed too. [1] https://en.m.wikipedia.org/wiki/Sultan's_Maze https://en.m.wikipedia.org/wiki/Sultan's_Maze [2] https://youtu.be/af1CfayG5Ec https://youtu.be/af1CfayG5Ec [3] https://en.m.wikipedia.org/wiki/Arcticfox https://en.m.wikipedia.org/wiki/Arcticfox
- Thoreandan 5y ago* Mercenary: Escape from Targ (Novagen) http://mercenarysite.free.fr/mercframes_graphic.htm http://mercenarysite.free.fr/mercframes_graphic.htm "open world" vector FPS/RPG, fully RAM-resident, in 48k & 64k editions. * Alternate Reality: The City (Datasoft/Paradise Programming) FRPG with 90-degree turns, rendered walls/doors as scaled textures between the animated backdrop and foreground NPC sprites. I wrote an FAQ as a kid for Mercenary for local BBS' - I think I discovered at least 3 victory conditions. :^)
- legohead 5y agoI could tell something was off, but couldn't put my finger on it. Very cool