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I saw an article years back about MMO gold farmers, I think in Mexico. They sat in an air-conditioned room, and the wages were decent - they liked the job. If
by VikingCoder 5y ago
I saw an article years back about MMO gold farmers, I think in Mexico. They sat in an air-conditioned room, and the wages were decent - they liked the job.
If we can transfer wealth from people who have money but not time, to people somewhere else in the world, who have time but not money, then I'm calling that a good thing.
- 4ggr0 5y agoI downloaded an RPG last week and played it for 20hrs since then because it was so good. If I can earn my wage by slaying skeletons, searching for rare flowers or hunting some virtual deers then sign me up I guess. Although I wonder how fast it would get boring, you know, because of that whole "If transform your hobby into your job it can get boring pretty quickly"-thing.
- VikingCoder 5y agoMy desperate hope is that we end up paying people for creative content. Not grinding. I used to play D&D with a group of 8. We took turns being DM, but none of us were all that great at it. Well, picture how much we would pay to have someone else be our DM. $10 an hour? Could easily change someone's life, depending on the part of the world. Picture mini games that are engaging. Picture interacting with an NPC that has rich conversation trees. At some point, it's a novel or better. I dunno, man, I hope we do a good job of rewarding creative people in the future, because I can't see how the value of manual labor will be above $0. Robots will replace everything that's not creative, and a lot of things that are.