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Woah! Superb post! It takes me back to my 3D modeling days in Maya, and the options at the time (10+ years ago) were NURBS and Sub-D surfaces. Now it's all just
by proc0 5y ago
Woah! Superb post! It takes me back to my 3D modeling days in Maya, and the options at the time (10+ years ago) were NURBS and Sub-D surfaces. Now it's all just millions of polygons because why not. I mostly code now and got into math after that so I thoroughly enjoyed this lecture.