2 ms·
> MMO’s are almost exclusively played in 3rd person perspective in part because looking at eye level prevents you from seeing behind the person in front of you
by yazaddaruvala 5y ago
> MMO’s are almost exclusively played in 3rd person perspective in part because looking at eye level prevents you from seeing behind the person in front of you
I mean, yes I agree. There are some workarounds, i.e. you could jump, in VR it’s very fast to swivel your head, look around the people in front of you or look behind you.
That said, I very much agree, I wouldn’t want to play WOW in VR. The DBM style warning zones on the ground alone would kill the UX. Meanwhile, as a HPally, I played WOW primarily in 2D :)(specifically raid frames). I’m very certain I would continue to play VR WOW in 2D as well. Some sort of console attached to my arm or floating in front of me to 1. See who has my beacon/buffs/debuffs 2. Quickly chose targets to spot heal or cure.
However, I’m very excited to try the second big VR-first MMO (basically the WOW not the EverQuest) built exclusively for VR!!!
Maybe, it’s a lot more skill shots, maybe it’s more aoe heals. I can’t even imagine how spot heals or cures would be targeted. Maybe it would feel like being a QB and Id need to literally throw Madden style spirals to land my spot heals??? THAT COULD BE SICK (although that skill floor/cap might be too high to balance boss fights well).
I’m not smart enough to predict the actual implementation. But I know there is enough money to be made that someones will iteratively make it happen.
- test6554 5y agoIn a metaverse, you could put a 3rd person perspective with a higher vantage point on the character's arm/wrist display and use it to navigate.
- jauco 5y agoThere’s no physics. You can make everyone’s eye-level a few inches above the place their head is rendered for the rest. So everyone is just a bit taller than everyone else. Simultaneously