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You definitely can’t use canvas (or any DOM API) without JS. The idea of using WebAssembly for WebGL (or canvas via whatever JS bridge) almost certainly won’t s
by eyelidlessness 5y ago
You definitely can’t use canvas (or any DOM API) without JS. The idea of using WebAssembly for WebGL (or canvas via whatever JS bridge) almost certainly won’t satisfy a large portion of the no-JS crowd, whose opposition to JS is opposition to the browser as an application platform generally.