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Why is no one building open standards or protocols anymore? Way back when, there was VRML, which would be a layer on top of the web, and you could jump from sit
by colordrops 5y ago
Why is no one building open standards or protocols anymore? Way back when, there was VRML, which would be a layer on top of the web, and you could jump from site to site but in 3D space instead of underlined links. Yes, VRML failed, but we've had over 20 years and a massive amount of progress since then. Is there any reason the metaverse couldn't be distributed and sit on top of current web standards?
- GhettoComputers 5y agoAdoption is the issue, not the lack of open standards.
- colordrops 5y agoWhat are the standards around this? I was unaware of much, if any, recent development on such standards. Even so why is no one with adequate resources working on growing adoption of standards, whether it be academia, DARPA, or corporate entities?
- GhettoComputers 5y agoStandards of online networking or the metaverse? Its the internet. You can run 3D crap in a browser.
- colordrops 5y ago"you can run crap on nand gates"
- GhettoComputers 5y agoWhich of these "metaverse" applications don't run online?
- colordrops 5y agoThere is no standard for a federated or distributed metaverse. I run a server, you run a server, a user enters the world on my server, walks through a portal to your server. How do you represent links/portals? How do you maintain your visual representation across servers? How do you take objects across servers? Is there a realtime communication system? Are there standards around styling? Graceful degredation with weaker hardware or low bandwidth? A non-proprietery object/scene representation format that can be inspected and shared across domains? What exactly are you arguing against?