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You can’t tell from the outside if you are running a well engineered JS app that would have been fast in another platform, or a non-optimized JS app. My point w
by gfodor 5y ago
You can’t tell from the outside if you are running a well engineered JS app that would have been fast in another platform, or a non-optimized JS app. My point was that it’s not fundamentally impossible to write fast enough JS code for a game, even though you may come across many slow JS apps regularly. (Not surprising, given the wide distribution and low barrier to entry of the web.)
- seba_dos1 5y agoYes, you can operate strictly on typed arrays and essentially implement something alike a virtual machine inside your JS code to make it handle memory efficiently, so you're right - it's not "fundamentally impossible", but are you still really writing JavaScript at that point? :P