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Love the thread! Been building a bio and neuro feedback controlled "Temple Run" like game that runs entirely in the browser (Web Bluetooth to hook into a Muse
by MrDunham 5y ago
Love the thread!
Been building a bio and neuro feedback controlled "Temple Run" like game that runs entirely in the browser (Web Bluetooth to hook into a Muse EEG and a heart rate monitor, 4 channels running FFTs, WebGL, etc).
I really wanted a fun way to get me to use EEG training for focus and managing anxiety/stress. So... here we are.
Pretty close to Show HN ready. Thinking I might post one if anyone thinks it sounds interesting.
- lettergram 5y agoWould be awesome! For fun, I built something similar where you could control fire in an open world. Basically learning to control powers. Would love a show HN! We also tried a Kickstarter for some more personal help stuff. https://www.kickstarter.com/projects/synaptitude/thinksuite-brainware-not-software/rewards https://www.kickstarter.com/projects/synaptitude/thinksuite-... Question — how (if anything) do you correct for head movement? That’s the big challenge I’ve seen with accuracy, we had some algorithm developed on it (happy to share, if interested).
- MrDunham 5y agoThanks for the feedback! I’ll email you directly because the head movement thing sounds really interesting. Short answer to your question… I don’t/I cheated. I was inspired by my friend who launch the successful Kickstarter “throw trucks with your mind”. His feedback for corm/focus algorithms and training was to group and average a few seconds of data. So I run my FFT‘s every (doing this from memory, might be slightly off) 50 ms looking back about a half a second. Then run it through the calm, focus, and anxiety algorithms I wrote. Lastly I average over 5 seconds to reduce wild fluctuations/“death spirals” (users freak out mentally when they see calm: 80 -> 0 -> 50 -> 2) and spit that out to be user facing. So it sort of smooths over blinks/head movement/etc. At least, I think so. Will DM and thanks for the feedback! (And I’d love to see the control fire thing - I did something similar where you can levitate, high jump, slow fall, etc. I just suck at/have never really done game design so it stalled out.)