2 ms·
An A* search might work for the automatic solver. The nodes in the graph are board states, and states one move apart are connected by an edge. One heuristic wou
by mjtomei 5y ago
An A* search might work for the automatic solver. The nodes in the graph are board states, and states one move apart are connected by an edge. One heuristic would be the number of moves required to get to a solution if tiles can move over each other.
https://en.m.wikipedia.org/wiki/A*_search_algorithm https://en.m.wikipedia.org/wiki/A*_search_algorithm