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My favorite example of that kind of code reuse can be seen in the 3/4 perspective views in Sunsoft's Fester's Quest (most of the game) and Blaster Master (the e
by Tcepsa 5y ago
My favorite example of that kind of code reuse can be seen in the 3/4 perspective views in Sunsoft's Fester's Quest (most of the game) and Blaster Master (the extra-vehicular room explorations)