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I'm making a browser game. It's an idea I've had for a long time and had several false starts on it. I've had a lot of trouble in the past seeing personal proje
by overthemoon 5y ago
I'm making a browser game. It's an idea I've had for a long time and had several false starts on it. I've had a lot of trouble in the past seeing personal projects through, but I just passed a major milestone and I couldn't be happier about it. I'm trying to be better about balancing the fun parts (implementing a map system in canvas) against the tedious parts (getting rails+typescript+docker+react up and running and configured), focusing on doing a little at a time.
- EarthLaunch 5y agoI am doing something superficially similar :) I’ve done prototype launches of this before, years ago, but this time around I’m going to wait until there’s some gameplay before going public. Some of the old players still follow. Maybe when there’s enough gameplay that they want company, that would be the right time. Good point about the tedious stuff. This time I’m skipping a lot of it by worrying less about scale; eg using rsync and git for deploys rather than containers.