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The head-mounted VR productivity workstation already exists [1], it's just not evenly distributed. The solution I've found to points #2 and #3 in this article
by lwneal 5y ago
The head-mounted VR productivity workstation already exists [1], it's just not evenly distributed.
The solution I've found to points #2 and #3 in this article is to put the keyboard in your lap or chair, and work via touch typing.
[1] https://blog.immersed.team/working-from-orbit-39bf95a6d385 https://blog.immersed.team/working-from-orbit-39bf95a6d385
- Stevvo 5y agoPutting your keyboard in your lap isn't going to work for many people. For those who have always touch typed it makes sense, but many still have to look down at the keys despite using a computer for many hours a day.
- eyko 5y agoNever had a chance to try it, but my first reaction to the Hololens announcement was exactly that. Being able to have your physical input devices in view whilst still seeing an overlay of your screen. It's prohibitively expensive though.
- falcolas 5y agoI read that before, and the thing that stuck out to me the most was the need for humongous virtual displays to make the pixel density of the display match that of the HMD. I'll be honest, I would have trouble doing that. A lot of head movement and aliased fonts - aren't things I'll give up my monitor for.
- TrevorJ 5y agoI read this article the other day, and tried it out. It works, but it's definitely for the enthusiast. I think the stuff outlined in the OP accurately describe what needs to change for this to get to mass market. I DO think it looks like we are going to get there though. the delta of improvement on the issues that are holding us back seems quite high. It feels like we are roughly in the Commodore 64-era of things with VR, if we use the PC as our metaphor. Definitely still for the enthusiast, but only a couple iterations away from something truly mass market in it's usefulness.