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I'd say: no, they shouldn't be allowed to do that. In the same way kids aren't allowed to drink alcohol, smoke cigarettes or gamble. That shit's addictive, and
by vanviegen 5y ago
I'd say: no, they shouldn't be allowed to do that.
In the same way kids aren't allowed to drink alcohol, smoke cigarettes or gamble. That shit's addictive, and we as a society don't expect children to be able to properly consider the long term consequences when making the decision to use it. (Of course one could make the same argument about adults, but I digress.)
- semisupervised 5y agoSo who is supposed to make them? I don't disagree that big tech shouldn't make them, but this is different from big tobacco. Tobacco/alcohol is completely banned for kids under 18. Kids will be using the internet.
- antiterra 5y agoBeing able to talk to classmates or relatives is not any kind of addiction I’m concerned about. To me, the main question is about introducing kids to a branded product in order to build affinity for the main product. Building that affinity is going to be a significant reason these kinds of products are made. I imagine we wouldn’t feel great about feeding our kids food that was branded with Johnny Walker or Smirnoff. Curiously, I think most parents would have little problem with a kids board/card game that was co-branded with a Las Vegas casino.
- vanviegen 5y ago> Being able to talk to classmates or relatives is not any kind of addiction I’m concerned about. I'm not worried about plain chat either. Platforms like Snap, Instagram and TikTok however are optimized towards obsessive behavior. They're relying on concepts like instant gratification, frequent rewards, social pressure, FOMO, etc. That's what I was talking about.