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I remember game credit scroll screens, at the end of video games, back in the 8 and 16 bit era. I remember thinking"who were these gods, and how did they do thi
by dimator 5y ago
I remember game credit scroll screens, at the end of video games, back in the 8 and 16 bit era. I remember thinking"who were these gods, and how did they do this??"
Now, I know how they did it, but I'm no less in awe of them, because they did these things with development tools that were barely anything. Remarkable generation of developers, laying creative and technical ground work for an entire planet of gamers.
- Dowwie 5y agoTom Hall, John Carmack, and John Romero (Id Software) were another outstanding team
- Avshalom 5y agoAn interesting thing about doom is that they actually made really nice level editing tools when they built the game there's some throw away lines in a few of the documentaries to the effect that they marveled at the levels people made given how shit the tools the community had invented (by reverse engineering the WAD format)