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There is a massive online community (~10,000 people) of audio devs that will help you here: https://theaudioprogrammer.com/discord/ https://theaudioprogrammer.
by gavinray 5y ago
There is a massive online community (~10,000 people) of audio devs that will help you here:
https://theaudioprogrammer.com/discord/ https://theaudioprogrammer.com/discord/
There are some devs from some well-known companies, as well as maintainers of a few popular frameworks there.
They're (probably) going to tell you to use JUCE, use "Projucer" as a build tool, and C++ as a language. That's what most people do. I don't particularly love C++, and I prefer the CMake build, instead of their custom build tool, but potato-puhtahto.
There's also a Rust Audio development community:
https://github.com/RustAudio https://github.com/RustAudio
https://discord.gg/b3hjnGw https://discord.gg/b3hjnGw
And it may be a bit niche, but there is an (in my opinion) fantastic framework for writing audio plugins in D:
https://github.com/AuburnSounds/Dplug https://github.com/AuburnSounds/Dplug
It uses Physically-Based Rendering for the UI (PBR), which is generally used for 3D game stuff I think? It's a neat approach and the UI's it produces can look very realistic -- only framework that does this AFAIK.
The author Guillaume is a nice person and will answer questions in the #audio-dev channel of the D-lang Discord that is linked in the Dplug repo.
- p0nce 5y agoWe welcome people that want to make a plugin business foremost (or already are in the market). https://dplug.org/ https://dplug.org/