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Peter Watts (author of Blindsight) wrote about the processing capabilities of Portia spiders on his blog https://rifters.com/real/2009/01/iterating-towards-beth
by codeulike 5y ago
Peter Watts (author of Blindsight) wrote about the processing capabilities of Portia spiders on his blog https://rifters.com/real/2009/01/iterating-towards-bethlehem.html https://rifters.com/real/2009/01/iterating-towards-bethlehem... and used some of the concepts in Echopraxia.
But it's not just this flexible behavioral repertoire that's so amazing. It's not the fact that somehow, this dumb little spider with its crude compound optics has visual acuity to rival a cat's (even though a cat's got orders of magnitude more neurons in one retina than our spider has in her whole damn head). It's not even the fact that this little beast can figure out a maze which entails recognizing prey, then figuring out an approach path along which that prey is not visible (i.e., the spider can't just keep her eyes on the ball: she has to develop and remember a search image), then follow her best-laid plans by memory including recognizing when she's made a wrong turn and retracing her steps, all the while out of sight of her target. No, the really amazing thing is how she does all this with a measly 600,000 neurons— how she pulls off cognitive feats that would challenge a mammal with seventy million or more.
She does it like a Turing Machine, one laborious step at a time. She does it like a Sinclair ZX-80: running one part of the system then another, because she doesn't have the circuitry to run both at once. She does it all sequentially, by timesharing.
She'll sit there for two fucking hours, just watching. It takes that long to process the image, you see: whereas a cat or a mouse would assimilate the whole hi-res vista in an instant, Portia's poor underpowered graphics driver can only hold a fraction of the scene at any given time. So she scans, back and forth, back and forth, like some kind of hairy multilimbed Cylon centurion, scanning each little segment of the game board in turn. Then, when she synthesizes the relevant aspects of each (God knows how many variables she's juggling, how many pencil sketches get scribbled onto the scratch pad because the jpeg won't fit), she figures out a plan, and puts it into motion: climbing down the branch, falling out of sight of the target, ignoring other branches that would only seem to provide a more direct route to payoff, homing in on that one critical fork in the road that leads back up to satiation. Portia won't be deterred by the fact that she only has a few percent of a real brain: she emulates the brain she needs, a few percent at a time.