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You can harm someone indirectly through the in-game economy. Out-of-game virtual goods trading can kill meaning of progress in a game- whether there was much m
by euccastro 19y ago
You can harm someone indirectly through the in-game economy.
Out-of-game virtual goods trading can kill meaning of progress in a game- whether there was much meaning to begin with is another debate.
This economic link between worlds breaks the "magic circle" that separates game from real life. This can hurt or kill the experience of a game, depending on how much it relies on suspension of disbelief. Then again, this also opens opportunities to explore, both in game/experience design and in business.