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Say you have a 28" 4K display but you want to run 2560x1440 resolution to get you desired UI size. You can either run 2560x1440 scaled up to 4K, or 5120x2880 sc
by xuki 5y ago
Say you have a 28" 4K display but you want to run 2560x1440 resolution to get you desired UI size. You can either run 2560x1440 scaled up to 4K, or 5120x2880 scaled down to 4K. The latter will look better.
- kuschku 5y agoOr you run at 4K and let applications scale – which sadly not all support properly.
- vladvasiliu 5y agoThis is what I usually do. I run 4k at "100%", but then I increase font size as needed. I usually don't care about the icons, widgets, etc since I rarely interact with them, so to me, it's actually a good thing they're small. This way everything is plenty sharp, and I also get more screen real estate. The reason I use a 4k screen is to have sharp text, so I try to avoid scaling.
- kuschku 5y agoThat’s why – despite being a free software advocate – I currently run Windows for all critical software, as on Windows I can scale content without re-scaling windows. (Qt and Android support it as well, but Gnome and macOS don’t).
- vladvasiliu 5y agoI'm not using Gnome, but scaling the text works fine for GTK apps on I3.
- kuschku 5y agoYes, but Elementary, Android, Windows and Qt can scale icons and all elements together with the text to any arbitrary scale, pixel-perfect, without any post-processing. GTK can only scale text, or scale the whole window to 2x, 3x, etc and then scale it back down in post-processing.