4 ms·
Not sure quite how much is required for something to count as an an rpg, but I have seen a couple experimental games where the way the difficulty ramps up is th
by drdeca 5y ago
Not sure quite how much is required for something to count as an an rpg, but I have seen a couple experimental games where the way the difficulty ramps up is that after each level, the player has to choose which skill to lose / level down.
Didn’t have much of a plot though.
Just “you are fleeing a deep cavern or something after stealing a great deal of arcane power (more than you have the mental capacity to hold onto)”.
Never saw how it ended. I imagine it is either meant to inevitably end in defeat, or it ends with the character having lost all the power they stole , escaping with only their life, or perhaps, having lost all of it, being unable to continue to evade capture.