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This is gonna come out really childish, but here goes: You know those games where you select the phrases you want your character to say, and certain phrases le
by ranguna 5y ago
This is gonna come out really childish, but here goes:
You know those games where you select the phrases you want your character to say, and certain phrases lead you to different scenarios ?
Games like Detroit become human.
All those choices form a tree where each choice is a branching point. What I've found in RL is that negative actions generally lead to smaller paths in the "choice tree", which is generally no fun and you don't learn and enrich your brain with new information. As in video games, I want to explore all the branches, but you usually can't repeat a choice in real life, so I end up exploring the biggest path that coincides with my preferences, which is the the one with the most content that I like and, coincidentally, most of the times, this is a path that has a good balance of negativity, positivity and neutrality.
So yeah, tldr is: I see some actions in my life as actions in a story branching video game, and I actively look out for actions that give me the longest path in the "action tree" of stuff that I like to do, that indirectly makes me a "balanced" but active person.
- nefitty 5y agoThere's no need to qualify your comment. The way you described decision making is clear and evocative. In fact, you helped me visualize how I either prune or increase the amount of my possible futures based on the emotional valence from which my decisions stem.
- anugar 5y agoThanks for those words nefitty! I'm glad I was of use.