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> It's fine, but it's frankly silly that you're forced to translate a free and open graphics API into a more proprietary one. Thats exactly what every graphics
by dwaite 5y ago
> It's fine, but it's frankly silly that you're forced to translate a free and open graphics API into a more proprietary one.
Thats exactly what every graphics API has done, because the underlying chip architecture is never free and open (and often, is neither).
If the issue is that you are targeting a proprietary intermediate API rather than bare metal, that is also how Nvidia's drivers work.