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These articles are never very useful. They're super high level "I didn't do x enough", but they never give enough context to really learn from. > Not perceivi
by JamesBarney 5y ago
These articles are never very useful. They're super high level "I didn't do x enough", but they never give enough context to really learn from.
> Not perceiving the toxic impact of the “brogrammers” on my team, and how they would subvert the ideas of the quieter developers.
What's a brogrammer and how do we avoid hiring them? Looking up this definition online it suggests we shouldn't hire devs that work out and wear sun glasses. Also how did they subvert the ideas of quieter developers?
> Letting the more stubborn of my team work like ‘lone wolves’.
So should all devs be forced to work as cooperatively as possible? How much can you let devs work by themselves, when you do what risks are you taking? How did this blow up?
> Not understanding the severe impact of group-think when having an almost all white and male developer group.
How did hiring white males lead to group-think? How would hiring of different races or genders lead to less group think?
- AtlasBarfed 5y agoAgreed, I can't trust any article that starts with "I was so excited to become a manager". Direct managers (that is, low level ones) basically have fixed budgets, resources, schedule, and new ones have little political power or leverage. It's a SHIT job, and basically it is something a manager has to go through to get up to the better paying levels. And as stated, this guy basically was selling out his reports for his ambition to try to do "extra work". This guy was an AWFUL manager. The liberal diversity thing is so blatantly obviously a cover for him selling out his team rather than have the blame for his failure rest on him. Yes there are tensions in any team, guess what, that meant you had passionate team members.