4 ms·
Right, SPIRV is a good format as the destination of your shader pipeline. But it can only be that on Vulkan. With other backends, SPIRV doesn’t help, and instea
by kvark 5y ago
Right, SPIRV is a good format as the destination of your shader pipeline. But it can only be that on Vulkan. With other backends, SPIRV doesn’t help, and instead stands in the way.
https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html