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Right. Nintendo cares about NVN[0], the lower level API for the Switch (not Vulkan, which they added much later as an option) Sony cares about GNM and their cu
by slimsag 5y ago
Right. Nintendo cares about NVN[0], the lower level API for the Switch (not Vulkan, which they added much later as an option)
Sony cares about GNM and their custom shader language PSSL[1]. Seems unlikely they'll support Vulkan anytime soon either.
Arguably, it is more likely WebGPU will continue to have a reasonable translation to these platform's native APIs compared to Vulkan, given that WebGPU is the common denominator between Vulkan/Metal/DirectX.
That's not to speak of the market pressures having a large swath of browser-based games written with WebGPU would have in encouraging Nintendo/Sony to care about these.
[0] https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/ https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
[1] https://en.wikipedia.org/wiki/PlayStation_4_system_software#System https://en.wikipedia.org/wiki/PlayStation_4_system_software#...