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What did you do while embodied? It seems dismissive to say it was tried and wasn't a big deal when it's such a vast heterogenous space of possibilities that get
by westoncb 5y ago
What did you do while embodied? It seems dismissive to say it was tried and wasn't a big deal when it's such a vast heterogenous space of possibilities that getting a set of examples indicating upper bounds on available experiences would be highly non-trivial, esp. because it's so dependent on software, which we're still just beginning to explore.
And even in our early exploration there's already huge variety, from e.g. spatial CAD to novel social formats to new physical/coordination skill based games, virtual theaters, educational tools etc.
There is a wide range in how much being embodied is going to matter depending what you're doing in software. I think for an artist virtually sculpting 3d works it's not a stretch to say this could be life-changing, for example.
- lovecg 5y agoI was just thinking that experiencing live spectator sports in VR will be a big deal when the camera technology catches up. Imagine being _on_ the field with the players!
- y4mi 5y agoThat's never going to work. You will always have to recreate the scene in an engine, otherwise you're unable to move your head away from the camera position... And that's nausea inducing af. My guess is that very few watchers would prefer a 3d reenactment over the 2d original stream, as the reenactment will always have less details or even show things incorrectly.
- lovecg 5y agoYeah that’s how I imagine it would have to be done (scene capture from many angles + 3d scene recreation) but I disagree on “that’s never going to work”. The number of everyday things that people in say 1950s would think were “never going to work” is staggering.