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> In fact, I'm not sure that video games are actually good vehicles for plots. Video games are interactive, but all good plots require careful pacing and timing
by jltsiren 5y ago
> In fact, I'm not sure that video games are actually good vehicles for plots. Video games are interactive, but all good plots require careful pacing and timing in order to be successful. It's possible to force this in a game, but the more you do, the more the game becomes an interactive movie.
I'm in the opposite camp. Movies are not good vehicles for plots, because the right pacing and timing is subjective. They almost always fail at storytelling, because they proceed at the same pace for everyone. The best you can do is to watch the movie alone at home. Then you can at least pause the film when you need time to think, or jump back to rewatch a section.
Cutscenes between gameplay sequences tend to make the game and the story worse. Both because they break the pacing, and because they are often used to show things that would not be possible in the game itself. The game already tells one story through gameplay, dialogue, and player choices. That story should take priority. The gameplay should be expressive enough that the writers can tell the story they want within the framework, instead of resorting to cutscenes that break the logic of the game.