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We have WebGL, so we have a near universally available cross platform interface now. It lags the current hardware a lot but seems to be the only actually worki
by fulafel 5y ago
We have WebGL, so we have a near universally available cross platform interface now. It lags the current hardware a lot but seems to be the only actually working cross platform thing we'll have for a while.
If you look at WebGL implementations, the heroic amounts of driver bug workarounds found through trial and error over the years and feature compromises due to said bugs, it's hard to believe anything will match and replace it for a long time.