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WebGPU is the easy cross platform graphics you're requesting. It's vendor agnostic and not limited to the web. You can use WebGPU from native code and you won't
by modeless 5y ago
WebGPU is the easy cross platform graphics you're requesting. It's vendor agnostic and not limited to the web. You can use WebGPU from native code and you won't need your own shader transpilers or abstraction layers. You will (soon) just work on any platform.
- ajvs 5y agoThe web is not vendor-agnostic. It's mostly run by Google (Chromium-based browsers), with Firefox and Safari only owning a fraction of the marketshare.
- modeless 5y agoWebGPU is not the web, and the standards committee does not make decisions according to market share. In any case the relevant vendors here are GPU vendors, not browser vendors. (Only one browser vendor happens to also be a GPU vendor.)
- TheMode 5y agoIt is not, but it is such a confusing name...