3 ms·
And all that money is for a VR that doesn’t fully replicate normal vision - the number of pixels is just not there yet. I doubt even quadrupoling the number of
by smaryjerry 5y ago
And all that money is for a VR that doesn’t fully replicate normal vision - the number of pixels is just not there yet. I doubt even quadrupoling the number of pixels in current vr systems would get there.