3 ms·
Yes. It's like saying stories in opera are worse than in novels because dialogues in opera aren't realistic and the story is too short :) You have to play to t
by ajuc 5y ago
Yes. It's like saying stories in opera are worse than in novels because dialogues in opera aren't realistic and the story is too short :)
You have to play to the strengths of the medium. The less defined the story is the more freedom players have. It's a design tradeoff that makes stories in games different, and they should be judged based on these different media constraints.
- roenxi 5y agoStories in opera are worse than in novels. Good opera is usually paired with woefully poor story. The whole point of the story is to provide basic context to the songs. Consider Turandot. The story is bad to the point of being objectionable, and whatever is left verges on gibber. And yet, without it, a song like Ho una casa nell'Honan is lessened because there has to be at least some reason to care about why this guy has a house in what sounds like a badly corrupted pronunciation of Yunnan.
- ajuc 5y agoBut that's the point. What makes a story good for one medium makes it bad for other. So it's not fair to compare them abstracting from the medium. You can still have better and worse stories withing given medium, and you can compare them between media if you insist, but you have to separate the inherent trade-offs from real quality differences.