4 ms·
The Talos Principle is an interesting example of the weird relationship between a game and its story. The gameplay is just a ton of small, repetitive, Portal-li
by jrootabega 5y ago
The Talos Principle is an interesting example of the weird relationship between a game and its story. The gameplay is just a ton of small, repetitive, Portal-like puzzles, and I don't say that as a criticism; it's just reality. The story is presented almost completely passively through notes and computer terminals. You could easily believe the game was developed first and then the story was written afterwards. But somehow they combine to make a very engrossing experience.