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> But also this vision is predicated on there being a small number of canonical NFT brands, when in reality you can open up Grand Theft Auto Online and there ar
by emodendroket 5y ago
> But also this vision is predicated on there being a small number of canonical NFT brands, when in reality you can open up Grand Theft Auto Online and there are literally tens of thousands of items made for the game. So if there's 10,000 items made for GTA Online and 50,000 items made for the Sims Series, then interoperability means that Square Enix needs to add 60,000 items to Final Fantasy to support subsidizing the NFT marketplace for the other two games? Or else you sit around trying to import your Mercedes Hood Ornament NFT from Forza into Mortal Kombat 13 and it tells you "hey, we don't support that one! Or that one! Or that one! Or that one!"
Another possibility is mapping everything to a limited set of items. So like, I can bring over any of my golf clubs from PGA Tour 2K12 to Grand Theft Auto, but they all just map to a generic "golf club" I can beat people up with. But this isn't very compelling after the first couple times someone tries it.