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Open Cobalt: open-source virtual world browser and toolkit
- kaetemi 5y agoA lot of these projects seem to emit a depressing virtual office building aura. Where's the fun in that?
- PinkMilkshake 5y agoI think there is a trend of virtual world projects pivoting to virtual office meeting/collaboration software when it doesn't do well.
- jdougan 5y agoBecause that is where the grant money was. Also, the start space was a giant room so it had plenty of "space" to demo.
- chriswarbo 5y agoTheir Web site seems to have disappeared last year, but seems very relevant to the current "metaverse" hype. In particular, OpenCobalt is easily programmable, supports a bunch of standards like XMPP (chat) and VNC (virtual desktop). It's also decentralised: users can navigate from one server to another by moving through portals (hyperlinks).
- mindcrime 5y agoArchive.org really are "doing god's work" (so to speak). How many sites and how much knowledge would be lost from the 'net forever without them?
- m4rtink 5y agoExactly! And its not just we pages - a lot of digital heritage is being lost, even though we now have the technology to digitally preserve about anything. Flash games that one can't play without a flash player, online games that can no longer be played without company run servers, modern arcade machines that will no longer run without a backend server, etc. I would really welcome if more people though about how to preserve out current digital culture for the long run...
- PinkMilkshake 5y ago> Flash games Just in case you hadn't come across Flashpoint: https://bluemaxima.org/flashpoint/ https://bluemaxima.org/flashpoint/ Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.
- m4rtink 5y agoYep, this is a very welcome initiative! :)
- chris37879 5y ago> online games that can no longer be played without company run servers I saw someone in another thread recently mention that it should be a law that if you shut down your online game, you have to release the source code for the server and client. I don't entirely disagree with this notion. If you sell people a product and then decide to stop supporting it, why would it hurt you to let your customers support it.
- appleflaxen 5y agoKnowledge lost and prior art put under patent.
- jdougan 5y agoI've been busy and hadn't paid attention to google sites' "upgrade". It is on my to do list now.
- pacifika 5y agoSecondLife cracked this 15 years ago.
- chriswarbo 5y agoOpenCobalt has been around even longer than SecondLife, if we count the various forks/renames (Croquet/OpenCroquet/Qwak/etc.) Edit: It seems SecondLife is slightly older than I though (2003, versus Croquet's 2005)
- ofrzeta 5y agoBefore that (in the 90s): Blaxxun Interactive.
- PinkMilkshake 5y agoNot really. SecondLife is a closed, centralized platform. I know the client is open source and that Open Simulator exists, but it's not quite the same thing. The Croquet Project[1] (what Open Cobalt is built on) allowed P2P virtual worlds that users could travel between. [1] https://en.wikipedia.org/wiki/Croquet_Project https://en.wikipedia.org/wiki/Croquet_Project
- hedgewitch 5y agoJust a note, since a lot of people will probably miss it: this was made in the Squeak dialect of Smalltalk.
- justin66 5y agoThe only evolution of this software that anyone is currently working on is at https://croquet.io/ https://croquet.io/
- chriswarbo 5y agoI came across that, but it seems to have lost the open/p2p/distributed/no-permission-necessary nature that I find appealing.
- maxmalkav 5y agoI’m only missing OpenWonderland on HN front page now to have the complete Networked Virtual Environment nightmare combo from my PhD days.
- mindcrime 5y agoYa know, I had thought about submitting that link yesterday or so, but got distracted and never did. Submitted just now, since you brought it up!