3 ms·
I think, one aspect mostly overlooked is the media aspect of the Metaverse. We love media. A medium is a type of projection of a perceived reality and/or an im
by masswerk 5y ago
I think, one aspect mostly overlooked is the media aspect of the Metaverse.
We love media. A medium is a type of projection of a perceived reality and/or an imagination. The important word here is "projection": This includes distortion, bias, texture, it's never lossless, it introduces artefacts, it's also a kind of hashing as we transgress dimensions, projection comes with boundaries and constraints, and by this creates a specific horizon. We love that sort of thing. (For the programmers out there: This is also true for programming languages: these provide a specific projection as a medium for functional thought. It's ok to like or dislike a language.) Creating and loving media is one of the most human things I can think of. But it only works, because there's a variety to it: if there was just one artist, projecting her specific mediality onto innumerable works of art, art and arts in general were quite boring.
And here comes the problem: By mashing up all media in a more general one, by generalising them in the frame of a super-projection, the Metaverse also puts an end to media, as an immeasurable plurality and variety of specific projections. The Metaverse is just boring, because it is the same Metaverse, always. It may be a capitalist's dream, but it's also the consumer's thermal death of interest.