3 ms·
As the article says, it doesn't make sense to have a virtual world that replicates the real world where there is only one "spacetime" entity, so to speak. The a
by shafyy 5y ago
As the article says, it doesn't make sense to have a virtual world that replicates the real world where there is only one "spacetime" entity, so to speak. The author is right, the metaverse is already here and it's called the internet.
I disagree with the author that I can see a lot of value in improved social interactions and virtual workspaces in VR once the technology gets there. You can already see glimpses of it with today's hardware and software. And, it makes sense the VR/AR will be the medium to contain all other mediums. But, that doesn't mean that we need to live in "metaverse" as defined by Neal Stephenson or how Zuck imagines it.
Yes, you'll be able to create your Facebook (or Meta) avatar, and use it to log into work meetings and social events - but that's not much different than using Facebook Login today. There are already a bunch of siloed social experiences in VR, like Facebook Horizon, VRChat, Altspace and Rec Room.
I don't see FB or any other of these apps moving to open protocols that would allow decentralization and federation, just as todays "2D" social media companies, including all the ones owned by FB, aren't doing it.
If Zuckerberg is serious about a federated metaverse and open protocols, he should start by opening up Facebook, WhatsApp and Instagram.
In the end, the metaverse will be the internet, but mostly experienced through the medium of VR/AR.
Edit: Typos
- Oddskar 5y ago> And, it makes sense the VR/AR will be the medium to contain all other mediums. In the same way that e-books will make normal books completely obsolete? I doubt it.
- FeepingCreature 5y agoOnline text has made normal books completely obsolete for me, personally speaking. I now buy books as a fancy way to donate to authors I like.
- tim333 5y agoThe metaverse singular seems an odd concept. There will be all sorts of virtual worlds where you can socialise with other real people through VR avatars as there already are such as Second Life, World of Warcraft, Fortnite and so on. Also I guess Minecraft? Whether Meta will be able to dominate the scene if the way they do photo sharing I dunno. Their demo video doesn't enthuse me (https://youtu.be/SAL2JZxpoGY https://youtu.be/SAL2JZxpoGY). I guess they may be able to work the network thing - I put my photos in insta/fb because thats where my friends/family are. But will I go on Meta to chat to mum? Probably not. I think text messaging/phone are fine for that.
- greggh 5y agoDepending on your needs, the technology is already there. I already do most of my work in VR with my partner, while he is also in VR from his house about 2 miles away. We need a few desktop screens up for information, a big whiteboard, and the ability to see each others screens. With Immersed and Horizon Workrooms we get all of that already. Before workrooms was really stable we were using Immersed and keeping Mural (white boarding) up on one of our desktops together.
- anbende 5y agoThis is really interesting. I’ve been thinking of getting into a VR setup for productivity and collaboration. Would you mind sharing some details about your hardware/software setup? Any pitfalls or difficulties you’ve run into? Motion sickness?
- greggh 5y agoPretty standard setup. I use a Quest 2 and the Input font (input . djr . com). I do most of my work related stuff in Immersed or Workrooms. I also do daily workouts and meditation every morning before I start work, all in VR. I haven't had any motion sickness yet. The only difficulty I have run into is my bad eyesight. I have found the prescription lenses inserts from Reloptix to be the best, for me at least.
- vadansky 5y agoWhich Headset? I’d love to do this but most VR owners say the DPI is still not there for small text and it’s too cumbersome to keep wearing for hours.
- simonelnahas 5y agowith the quest 2 i think it is getting close to 1080p screen
- greggh 5y agoI use the Quest 2, but there are a lot of important things to note. You have to use the right fonts to get text to be crisp/clear enough. I use the Input font, I've mentioned it a few times here. The biggest problem with wearing it for hours is comfort. The strap that comes with the Quest 2 is not good enough. You will feel the weight of it on your cheeks the most, it will get sore pretty quickly. You have to upgrade. I use a halo strap from VR Panda, it solves that problem for me.