3 ms·
Ahh. Yeah, that's unfortunate but explains this choice. btw, I realized I'm not being entirely fair in saying it caused a bug. There would have been one anyway
by scottlamb 5y ago
Ahh. Yeah, that's unfortunate but explains this choice.
btw, I realized I'm not being entirely fair in saying it caused a bug. There would have been one anyway. If conflictsBuilder.Wait() failed, it wouldn't cancel the other two operations. It'd wait them out even though the overall operation was doomed. Maybe not a very noticeable bug under normal conditions but still not right.