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I’d assume this is the case, but is there actually any evidence either way, or are we all just speculating?
by Shish2k 5y ago
I’d assume this is the case, but is there actually any evidence either way, or are we all just speculating?
- loeg 5y agoTranscript[1]: > And as we’ve focused more on work, and frankly, as we’ve heard your feedback more broadly, we’re on making it so you can log into Quest with an account other than your personal Facebook account. > ... I know this is a big deal for a lot of people. Not everyone wants their social media profile linked to all these other experiences. To me this strongly suggests that it is a separate account, and is not required to be linked to a Facebook account. [1]: https://www.rev.com/blog/transcripts/meta-facebook-connect-2021-metaverse-event-transcript https://www.rev.com/blog/transcripts/meta-facebook-connect-2...
- Uberphallus 5y agoWithout giving much detail, where I work many accounts from different businesses aren't linked... in customer facing systems. But internally everything is linked, and well linked (for good reasons). FB will profile you even more even though you can use a different email.
- piva00 5y agoI'd love if they clarified if not being directly linked to a Facebook account would mean it's not being harvested and shadow profiling the user to end up linking to whatever is their definition of a "person" in their ad systems. This corporate-speak makes me very cynical and I hate it but given FB's history I would like a completely clear statement that data harvested from Oculus is not immediately linked to an identity of myself in some system of the FB colossus.
- krinchan 5y agoI think the other key feature they’re angling for is suspension or banning of a Facebook account for whatever reason will no longer cost you your entire Oculus library. It’s a very long standing problem. Many people created new Facebook accounts just for Oculus, bought maybe $80-$100 worth of games, and then got their Facebook account banned[*]. There is pretty much no recourse but to whine on the Oculus subreddit till the community rep escalated them past tier 1 support. Even then, the result would be “We’ve refunded your purchases please use your actual Facebook account.” It’s probably gotten bad with charge backs and returned headsets that they’re finally doing something about it. [*]: The common speculation is that this would trip a similar heuristic to “Egg Accounts” on Twitter and would be banned without recourse because that particular piece of Facebook’s automation didn’t have visibility into the Oculus-side purchase activity. The assumption by Facebook being the account didn’t have any content so if it was an actual human they’d just create a new account.
- micromacrofoot 5y agoUnless it's part of some legally binding document I wouldn't trust it anyway. Despite the name change they're still Facebook. Data harvesting is their business.
- blitzar 5y agoI am speculating here - but it looks a whole lot like a move to head off anti trust
- BbzzbB 5y agoIt looks like a company that's been talking about this direction for ~6 years already which decided to precipitate the rebranded holdco (and maybe speed of R&D/capex) in light of recent controversies. Bit of this, bit of that.