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I thought the conventional wisdom was to avoid the STL if you need consistent performance across platforms, because they all have different pitfalls. Things mig
by glandium 5y ago
I thought the conventional wisdom was to avoid the STL if you need consistent performance across platforms, because they all have different pitfalls. Things might be different with libc++, now, though, since you can use it in most cases.
- loup-vaillant 5y agoMy point exactly: I can trust the STL’s standardised interface, but performance is often dependent on implementation details, which are bound to vary from platform to platform, or even from computer to computer (assuming a dynamically linked libc++).