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But Apple don’t need a portable cross platform API which they have limited control over and can’t accurately forecast functionality. They need something they c
by quitit 5y ago
But Apple don’t need a portable cross platform API which they have limited control over and can’t accurately forecast functionality.
They need something they can tightly control which grows side-by-side with their hardware ambitions/product vision.
OpenGL did little to make the Mac easier to target, while supporting a standard that sunk into irrelevance, I’m sure they’re not keen to make that mistake twice.
The bonus of this approach is apple needed to directly sponsor+support blender to make it happen.
- smoldesu 5y agoOpenGL was inevitably going to be depreciated, you won't find me crying many tears over it's grave. Vulkan is an entirely different beast though, one that Apple should support. They have the resources to make it happen, any excuses they make are quite obviously perfunctory and dismissive. Maybe Apple doesn't need a cross platform graphics API, but I do. Their 'devil may care' attitude towards backwards compatibility doesn't make me confident in owning a Mac.