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Can anyone here convince me AR/VR isn't a fad? If FB is headed towards a metaverse where our insane uncles can embed themselves further in a false reality, how
by Dumblydorr 5y ago
Can anyone here convince me AR/VR isn't a fad? If FB is headed towards a metaverse where our insane uncles can embed themselves further in a false reality, how is it that the rest of us sane individuals want to join their conspiratorial matrix?
Even taking out the crazy uncles, VR makes me insanely nauseous. What's more, it's very expensive to get solid VR that doesn't, nevermind it still looks terrible even if you have a high powered rig.
I could see solid VR occurring in the distant future, but it has so many ethical and technological downsides currently. I view it mainly as a fad to inflate stock prices, a fun toy for tech enthusiasts, but not a serious game changer.
- marknutter 5y agoWhy would anyone want to be totally immersed in a realistic virtual world? It boggles the mind.
- molsongolden 5y agoMore fluid collaborative remote work environments. I haven't kept up with or tried any of the AR/VR products but I could see huge usage if someone can nail the remote work VR experience. Assume there will be reasonably priced hardware with good performance when thinking about the space. This bit is inevitable if the demand exists.
- jazzyjackson 5y agoIt’s an accessibility lawsuit waiting to happen, as a large portion of the general population gets motion sickness wearing goggles. AI audio descriptors may come in handy, but really I’m more concerned with excluding people based on cost of hardware and access to high speed internet. (I’m designing a metaverse platform which supports multiple interaction modes so as not to exclude people, AMA)
- MikusR 5y agoQuest 2 is 300$ and completely standalone
- zemo 5y ago> Can anyone here convince me [position] generally no, because this framing starts the conversation from a standpoint that you have a position, and it's the other person's responsibility to change your position, instead of your own responsibility. > What's more, it's very expensive to get solid VR that doesn't, nevermind it still looks terrible even if you have a high powered rig. have you used a Quest
- oehpr 5y agoSome VR looks pretty good, I think The Walking Dead: Saints and Sinners looks great! But of course, good proper unjank VR seemingly requires a 5x GPU power increase. You need 90+ FPS, two screens, high rez, and responsive. It's a pretty hard ask, so games need to take a big step down in quality in the name of performance. Even worse, a persons situational awareness and scale take a big leap up when compared to a flat screen, you notice flaws way easier. Personally I was pretty lucky, VR doesn't seem to make me sick. And I use it frequently for lunch break exercise, I get to play games and get some physical activity in, which is a big win for a desk jockey. On that reason alone I don't think VR is going away. That's amazingly valuable.
- psyc 5y agoVR the implementation is prone to false starts. I still don’t know whether this current wave will stick. But VR the concept is universal and inevitable. The idea of feeding artificial input to the biological senses, in order to place our consciousness elsewhere, is a genie that can’t be put back in the bottle. No way does humanity leave that option on the table once it’s technologically feasible.
- sytelus 5y agoAR/VR are just one of the surfaces. I think it will be sort of "Second Life" on industrial scale. It would be available in all places. Most people will probably end up using in 2D. Now we can expect people to spend their free time on raising virtual pets, do virtual farming, go "outdoors" in artificial scenary and being preyed on by weirdos in those worlds. It is like a drug and could be a big business.