3 ms·
"The future? Shorter games" Then I'm glad that, being in my late 20s, I got to experience a bit of the past. The 2 points I can perceive seem valid to me: 1)
by nske 15y ago
"The future? Shorter games"
Then I'm glad that, being in my late 20s, I got to experience a bit of the past.
The 2 points I can perceive seem valid to me:
1) Some people were introduced to gaming in an era were 3d graphics were not much to show of, so it was popular for companies to invest in deep scenarios and gameplay -and if a company invests in such things, it makes economic sense to make fewer, longer games, as these things are less reusable than i.e. a 3d graphics engine. Those people are now older and have less time for games in general.
2) Today's teens are introduced to games in an era where 3d graphics have made huge progress and games are more popular to non-geeks (I think popularity always pushes things to an easy, shallow direction), so the current majority tends to value graphics and fast action more than other qualities. Also it makes sense that modern trends such as "social networking" sites might be a distraction, since they can loosely be categorized as "computer entertainment", and there is only so much time "normal" people can sit on their computer.
I'm sorry the game market is driven in that direction. I just hope there are enough of us to justify enough exceptions that won't be lost in the noise. So far I can compromise with games such as Dragon Age -even barely.
- Deestan 15y ago> I'm sorry the game market is driven in that direction. Established companies and the media go in that direction, but there are plenty of indie/underground/weirdo games that stick to the old principles of depth and originality. http://www.showmethegames.com/ http://www.showmethegames.com/ has a nice index of good non-blockbuster games.