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Thanks for the insight. Seems they had a similar line of thinking that Nintendo went down with the N64. They gave SGI a lot of money to develop a world beating
by thereddaikon 5y ago
Thanks for the insight. Seems they had a similar line of thinking that Nintendo went down with the N64. They gave SGI a lot of money to develop a world beating GPU at the time and then gave it no memory and expected it to share RDRAM with the CPU. I don't think they even gave it DMA support. And I don't care what Apple or Sony or anyone else says in their keynotes, UMA is always a cost cutting measure.
From the perspective of the late 90's I can see the appeal. Rambus was supposed to be the future. One would think the high latency of the memory would have been more apparent though. And of course RDRAM had its downfall not all that long after. I still have in my collection a Willamette P4 and its RDRAM modules I salvaged from one of those ill fated systems.
I'm not sure how much the Intel IGP held back gaming, best I can remember nobody seriously tried to game on it. Many games outright didn't support the chipset. And those that did didn't work well. For years I gave the advice that gaming meant dedicated video card and the IGP was only good for displaying normal applications. This changed temporarily with the first Iris GPUs in early Core. They were actually competitive with AMD and Nvidia's IGPs at the time. That lasted maybe a year or two.