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Biggest thing I’m waiting for is metal support for the cycles render engine. It’s only CPU on Apple Silicon, which is a waste on Pro/Max chips.
by IceHegel 5y ago
Biggest thing I’m waiting for is metal support for the cycles render engine. It’s only CPU on Apple Silicon, which is a waste on Pro/Max chips.
- smoldesu 5y ago...or Apple could bite the bullet and just support the open, next-generation standard everyone is using. Metal is silly, if it's 'superior' to Vulkan, then at least give developers the option. Sadly it's another App Store situation, where you're forced to entrench yourself if you want basic functionality. It feels like MacOS is the new Linux, with how little software actually works on it now and how bad the performance overhead can be in many apps...
- quitit 5y agoBut Apple don’t need a portable cross platform API which they have limited control over and can’t accurately forecast functionality. They need something they can tightly control which grows side-by-side with their hardware ambitions/product vision. OpenGL did little to make the Mac easier to target, while supporting a standard that sunk into irrelevance, I’m sure they’re not keen to make that mistake twice. The bonus of this approach is apple needed to directly sponsor+support blender to make it happen.
- smoldesu 5y agoOpenGL was inevitably going to be depreciated, you won't find me crying many tears over it's grave. Vulkan is an entirely different beast though, one that Apple should support. They have the resources to make it happen, any excuses they make are quite obviously perfunctory and dismissive. Maybe Apple doesn't need a cross platform graphics API, but I do. Their 'devil may care' attitude towards backwards compatibility doesn't make me confident in owning a Mac.