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Unity uses a subset of YAML as its serialization format, and dear god that is one of the worst choices they’ve made. Very hard to decipher, very hard to resolve
by cyber_kinetist 5y ago
Unity uses a subset of YAML as its serialization format, and dear god that is one of the worst choices they’ve made. Very hard to decipher, very hard to resolve merge conflicts, and god awful slow.
YAML is good as a concise configuration description language, but using it as a serialization format for general data should be avoided at all costs.