3 ms·
Totally agree on the $2 worth -- the race to the bottom on pricing that happened after Apple introduced "free" freemium apps with no way to filter out free / su
by Terretta 5y ago
Totally agree on the $2 worth -- the race to the bottom on pricing that happened after Apple introduced "free" freemium apps with no way to filter out free / subscription apps resulted in an incredible destruction of value.
Every single app store version since the introduction of free, I file a bug asking for a filter to see only paid games. No free, and no IAP.
I don't mind IAP to upgrade a free trial to paid, ideally the filter would differentiate.
If the app store let USERS filter by broad categories, there's a good chance high end (price insensitive) users would stick to the top couple categories:
- Purchased apps (one time purchase per semver major version, and Apple has to support upgrades)
- Rented apps (subscription, recurring)
- Rented features (levels of subscription unlocking levels of features, see Carrot)
- Freemium (consumable IAPs: gacha, tokens, cosmetics, pay-to-win, etc.)
- Targeting/ad supported (subclasses: tracking, non-tracking)
- Free
Then those top 2 or 3 categories and the truly free category could compete on value again without being lost in the dark pattern noise.