3 ms·
Games are usually CPU-bound. When the graphics additional layers are thin, and DXVK is indeed very thin, there's no reason it will take a huge performance hit.
by marcodiego 5y ago
Games are usually CPU-bound. When the graphics additional layers are thin, and DXVK is indeed very thin, there's no reason it will take a huge performance hit.
- metalliqaz 5y agoI don't know what games you're playing but mine are usually GPU bound.
- marcodiego 5y agoHmmm... makes sense. Even a thin translation layer has a measurable impact then. Maybe the reasonable performance is probably recovered by other parts of the stack.