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Mental Ray is used by literally nobody anymore. It was discontinued in 2017. You can't even get a license for Mental Ray anymore. Pixar didn't license any part
by ykl 5y ago
Mental Ray is used by literally nobody anymore. It was discontinued in 2017. You can't even get a license for Mental Ray anymore.
Pixar didn't license any particular special GPU rendering tech from NVIDIA in 2015; they're just using OptiX and CUDA like everyone else. Pixar released initial GPU support in RenderMan this year, but currently XPU only supports a subset of the full RenderMan functionality. Before that, the only GPU ray tracing they were using internally was on an extremely limited basis for early lookdev workflows. Final lookdev and all of lighting continues to be CPU-only. I likely know more about this particular usage than you do because... I worked on the early internal GPU ray tracing for lookdev stuff at Pixar.
Autodesk Arnold has initial GPU support, but it was only added in the past few years. Most studio usage limits Arnold GPU usage to lookdev; most desktop workflows for iterating continue to be CPU because again... not enough memory on GPUs. SPI Arnold has no GPU support at all. Yes, there are two Arnolds out there.
After Effects is not really used for high-end 3D rendering? Why is it on your list? Did you just do a Google search for "GPU renderer" and throw what you found into a list without actually understanding what each thing is?
V-Ray has had extensive GPU support for many years now, and it probably leading the pack among usage in film/vfx/etc houses. However, most film/vfx/etc places use V-Ray CPU for both iterating on the desktop and for final frames, due to GPUs not having enough memory. V-Ray GPU has seen wide adoption in the archviz world though.
Gazebo is an OpenGL viewer, used in DCC viewports. It's not even remotely close to a final frame renderer. Manuka does not have GPU support whatsoever; the Manuka development team literally published an entire ACM TOG paper on this topic which I guess you haven't checked.
I'm not entirely sure how you put your list together; everything on here is either out of date, misunderstood, or just flat out wrong, and all in ways that are immediately apparent to those of us who actually work in this industry.