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If you're writing a game engine for an AAA game, surely you have the budget and manpower to use those lower level API's and push the GPU to its limit. If the r
by jabl 5y ago
If you're writing a game engine for an AAA game, surely you have the budget and manpower to use those lower level API's and push the GPU to its limit.
If the rest of the world can get 90% of the way with an easier to use and more portable API, that would be very nice.
- pjmlp 5y agoWith WebGL 2.0 we have an API designed for 2011 hardware finally fully available in 2021, without any game relevant to compete with something like Infinity Blade, released for GL ES 3.0 on the iPhone. That is hardly 90% of the way. WebGPU won't be any different.